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Local Volume Preservation for Skinned Characters

skinning

Reference

Damien Rohmer, Stefanie Hahmann and Marie-Paule Cani
Local Volume Preservation for Skinned Characters
Computer Graphics Forum, 27(7), 1919-1927.
Special Issue of proceedings of Pacific Graphics, 2008.
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Abstract

Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned characters. As usual, the character is defined by a skin mesh at some rest pose and an animation skeleton. At each animation step, skin deformations are first computed using standard SSD. Our method corrects the result using a set of local deformations which model the fold-over-free, constant volume behavior of soft tissues. This is done geometrically, without the need of any physically-based simulation. To make the method easily applicable, we also provide automatic ways to extract the local regions where volume is to be preserved and to compute adequate skinning weights, both based on the character's morphology.

keywords: Skinning, Constant Volume Deformation.


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Copyright


© 2008 The Author(s) Journal compilation © 2008 The Eurographics Association and Blackwell Publishing Ltd.