Bending:
elbow collapse |
Twisting:
candy wrapper effect |
Armpit bulging |
Bulging artefact in Dual
Quaternion Skinning (courtesy of L.Kavan) |
Blendshape artefact: smirk counteracts raise. (courtesy of
J.P.Lewis talk slides) |
Example of two-dimensional pose
space in facial animation. |
PSD layered on skinning. |
Hybrid face animation pipeline. |
Weight kernel used to compute
per-vertex distance. |