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| Bending:
elbow collapse |
Twisting:
candy wrapper effect |
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| Armpit bulging |
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| Bulging artefact in Dual
Quaternion Skinning (courtesy of L.Kavan) |
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| Blendshape artefact: smirk counteracts raise. (courtesy of
J.P.Lewis talk slides) |
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| Example of two-dimensional pose
space in facial animation. |
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| PSD layered on skinning. |
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| Hybrid face animation pipeline. |
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| Weight kernel used to compute
per-vertex distance. |