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Exact Volume Preserving Skinning with Shape Control

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Damien Rohmer, Stefanie Hahmann and Marie-Paule Cani
Exact Volume Preserving Skinning with Shape Control,
ACM/EG Symposium on Computer Animation (SCA), 2009.
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Abstract

In the real world, most objects do not loose volume when they deform: they may for instance compensate a local compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through specific bulges and folds. This paper presents a novel extension to smooth skinning, which not only offers an exact control of the object volume, but also enables the user to specify the shape of volume-preserving deformations through intuitive 1D profile curves. The method, a geometric post-processing to standard smooth skinning, perfectly fits into the usual production pipeline. It can be used whatever the desired locality of volume correction and does not bring any constraint on the original mesh. Several behaviors mimicking the way rubber-like materials and organic shapes respectively deform can be modeled. An improved algorithm for robustly computing skinning weights is also provided, making the method directly usable on complex characters, even for non-experts.

keywords: Skinning, Constant Volume Deformation.


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Copyright


Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions Dept, ACM Inc., fax +1 (212) 869-0481 or e-mail permissions© acm.org.
SCA 2009, New Orleans, LA, August 1-2, 2009.