intersection_helper.hpp
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1 /*
2 ** TP CPE Lyon
3 ** Copyright (C) 2014 Damien Rohmer
4 **
5 ** This program is free software: you can redistribute it and/or modify
6 ** it under the terms of the GNU General Public License as published by
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9 **
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12 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 ** GNU General Public License for more details.
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15 ** You should have received a copy of the GNU General Public License
16 ** along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 
20 #pragma once
21 
22 #ifndef INTERSECTION_HELPER_HPP
23 #define INTERSECTION_HELPER_HPP
24 
25 #include "../lib3d/vec3.hpp"
26 #include <vector>
27 
28 namespace cpe
29 {
30 
32 {
33  public:
37  static std::vector<double> sphere_ray(const vec3& sphere_center,float sphere_radius,const vec3& ray_center,const vec3& ray_direction);
38 
39  private:
40 };
41 }
42 
43 #endif
Definition: intersection_helper.hpp:31
Vectors/Points 3D.
Definition: vec3.hpp:36
static std::vector< double > sphere_ray(const vec3 &sphere_center, float sphere_radius, const vec3 &ray_center, const vec3 &ray_direction)
Compute the intersection between a sphere and a ray.
Definition: intersection_helper.cpp:26