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static std::vector< double > | sphere_ray (const vec3 &sphere_center, float sphere_radius, const vec3 &ray_center, const vec3 &ray_direction) |
| Compute the intersection between a sphere and a ray. More...
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std::vector< double > cpe::intersection_helper::sphere_ray |
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const vec3 & |
sphere_center, |
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float |
sphere_radius, |
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const vec3 & |
ray_center, |
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const vec3 & |
ray_direction |
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The documentation for this class was generated from the following files:
- /home/damien/work/2013_2014_teaching/2014_04_modelisation/2014_04_modelisation/spline/modelisation_tp2_parametrique_partie_1/libinterface/intersection_helper.hpp
- /home/damien/work/2013_2014_teaching/2014_04_modelisation/2014_04_modelisation/spline/modelisation_tp2_parametrique_partie_1/libinterface/intersection_helper.cpp