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intersection_helper.hpp
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/*
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** TP CPE Lyon
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** Copyright (C) 2014 Damien Rohmer
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef INTERSECTION_HELPER_HPP
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#define INTERSECTION_HELPER_HPP
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#include "../lib3d/vec3.hpp"
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#include <vector>
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namespace
cpe
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{
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class
intersection_helper
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{
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public
:
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static
std::vector<double>
sphere_ray
(
const
vec3
& sphere_center,
float
sphere_radius,
const
vec3
& ray_center,
const
vec3
& ray_direction);
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private
:
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};
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}
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#endif
cpe::intersection_helper
Definition:
intersection_helper.hpp:31
cpe::vec3
Vectors/Points 3D.
Definition:
vec3.hpp:36
cpe::intersection_helper::sphere_ray
static std::vector< double > sphere_ray(const vec3 &sphere_center, float sphere_radius, const vec3 &ray_center, const vec3 &ray_direction)
Compute the intersection between a sphere and a ray.
Definition:
intersection_helper.cpp:26
libinterface
intersection_helper.hpp
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