generate_ray_from_camera(const camera &cam, const double &alpha_x, const double &alpha_y) | cpe::ray | [static] |
internal_u | cpe::ray | [private] |
internal_x0 | cpe::ray | [private] |
offset(const double &epsilon=1e-8) | cpe::ray | |
operator()(const double &t) const | cpe::ray | |
ray() | cpe::ray | |
ray(const v3 &_x0, const v3 &_u) | cpe::ray | |
reflected_ray(const v3 &n) const | cpe::ray | |
u() const | cpe::ray | |
u() | cpe::ray | |
x0() const | cpe::ray | |
x0() | cpe::ray |