intersect(const ray &seg) const | cpe::plane | [virtual] |
n | cpe::plane | [private] |
normal() const | cpe::plane | |
object3d() | cpe::object3d | [inline] |
plane() | cpe::plane | |
plane(const v3 &x0, const v3 &n) | cpe::plane | |
position() const | cpe::plane | |
x0 | cpe::plane | [private] |
~object3d() | cpe::object3d | [inline, virtual] |
~plane() | cpe::plane | [virtual] |