00001 /* 00002 ** TP 4ETI CPE Lyon 00003 ** Copyright (C) 2012 Damien Rohmer 00004 ** 00005 ** This program is free software: you can redistribute it and/or modify 00006 ** it under the terms of the GNU General Public License as published by 00007 ** the Free Software Foundation, either version 3 of the License, or 00008 ** (at your option) any later version. 00009 ** 00010 ** This program is distributed in the hope that it will be useful, 00011 ** but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 ** GNU General Public License for more details. 00014 ** 00015 ** You should have received a copy of the GNU General Public License 00016 ** along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 */ 00018 00019 00020 #ifndef SCENE3D_HPP 00021 #define SCENE3D_HPP 00022 00023 #include <vector> 00024 00025 #include <exception_cpe.hpp> 00026 #include <light.hpp> 00027 #include <object3d.hpp> 00028 #include <color.hpp> 00029 #include <light.hpp> 00030 #include <camera.hpp> 00031 #include <material.hpp> 00032 00033 00034 namespace cpe 00035 { 00036 00037 00038 00043 class scene3d 00044 { 00045 public: 00046 00047 // ********************************************* // 00048 // ********************************************* // 00049 // CONSTRUCTOR 00050 // ********************************************* // 00051 // ********************************************* // 00052 00054 scene3d(); 00055 00056 // ********************************************* // 00057 // ********************************************* // 00058 // ADD/DELETE OBJECTS 00059 // ********************************************* // 00060 // ********************************************* // 00061 00063 void clean_memory(); 00064 00065 00066 00068 void add(const object3d* obj,const material& material); 00070 void add(const light& light_parameter); 00071 00073 unsigned int N_object() const; 00075 unsigned int N_light() const; 00076 00077 00078 // ********************************************* // 00079 // ********************************************* // 00080 // ADD/DELETE OBJECTS 00081 // ********************************************* // 00082 // ********************************************* // 00083 00085 const object3d* get_object(const unsigned int k_object) const; 00087 const light& get_light(const unsigned int k_light) const; 00089 const material& get_material(const unsigned int k_material) const; 00090 00092 void set_camera(const camera& cam); 00094 const camera& get_camera() const; 00095 00096 00098 void set_background_color(const color& background_color); 00100 const color& get_background_color() const; 00101 00102 private: 00103 00104 // ********************************************* // 00105 // ********************************************* // 00106 // INTERNAL STORAGE 00107 // ********************************************* // 00108 // ********************************************* // 00109 00111 std::vector<std::pair<const object3d*,material> > v_object; 00113 std::vector<light> v_light; 00115 camera cam; 00116 00118 color background_color; 00119 00120 }; 00121 00122 00123 00124 00125 00127 class exception_scene3d : public exception_cpe 00128 { 00129 public: 00130 00132 exception_scene3d():exception_cpe(){} 00134 exception_scene3d(const std::string& msg,const std::string& file,const std::string& caller,const int& line):exception_cpe(msg,file,caller,line){} 00135 }; 00136 00137 } 00138 #endif