add(const object3d *obj, const material &material) | cpe::scene3d | |
add(const light &light_parameter) | cpe::scene3d | |
background_color | cpe::scene3d | [private] |
cam | cpe::scene3d | [private] |
clean_memory() | cpe::scene3d | |
get_background_color() const | cpe::scene3d | |
get_camera() const | cpe::scene3d | |
get_light(const unsigned int k_light) const | cpe::scene3d | |
get_material(const unsigned int k_material) const | cpe::scene3d | |
get_object(const unsigned int k_object) const | cpe::scene3d | |
N_light() const | cpe::scene3d | |
N_object() const | cpe::scene3d | |
scene3d() | cpe::scene3d | |
set_background_color(const color &background_color) | cpe::scene3d | |
set_camera(const camera &cam) | cpe::scene3d | |
v_light | cpe::scene3d | [private] |
v_object | cpe::scene3d | [private] |