bones_index | AnimatedMesh | [private] |
draw(const std::vector< cpe::v3 > &skel_pos, const std::vector< cpe::quaternion > &skel_orient, bool update) | AnimatedMesh | |
draw_cpu(const std::vector< cpe::v3 > &skel_pos, const std::vector< cpe::quaternion > &skel_orient, bool update) | AnimatedMesh | |
indices | AnimatedMesh | [private] |
load(const std::string &filename) | AnimatedMesh | |
program | AnimatedMesh | [private] |
setup_shader(const std::string &vertex_shader, const std::string &fragment_shader) | AnimatedMesh | |
tex_coords | AnimatedMesh | [private] |
vbo_bones | AnimatedMesh | [private] |
vbo_indices | AnimatedMesh | [private] |
vbo_textures | AnimatedMesh | [private] |
vbo_weights | AnimatedMesh | [private] |
vertex_attrib0123 | AnimatedMesh | [private] |
vertex_attrib4 | AnimatedMesh | [private] |
vertices | AnimatedMesh | [private] |
weight0_index | AnimatedMesh | [private] |
weight1_index | AnimatedMesh | [private] |
weight2_index | AnimatedMesh | [private] |
weight3_index | AnimatedMesh | [private] |