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shading.hpp
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/*
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** TP CPE Lyon
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** Copyright (C) 2013 Damien Rohmer
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SHADING_HPP
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#define SHADING_HPP
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#include <
color.hpp
>
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#include <
vec3.hpp
>
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#include <
vertex.hpp
>
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namespace
cpe
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{
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struct
shading
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{
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shading
(
float
ambiant
=0.1,
float
diffuse
=0.6,
float
specular
=0.4,
float
specular_exponent
=2.0);
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float
ambiant
;
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float
diffuse
;
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float
specular
;
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float
specular_exponent
;
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};
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color
apply_shading
(
const
vec3
& p,
const
vec3
& n,
const
color
& c,
const
vec3
& light_position,
const
vec3
& camera_position,
const
shading
& shad);
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}
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#endif
libscene
shading.hpp
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