Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
\NcpeNamespace for CPE classes
 oCmatrix2Matrix 2x2
 oCexception_matrix2Special exception class for v3
 oCmatrix3Matrix 3x3
 oCexception_matrix3Special exception class for v3
 oCmatrix4Matrix 4x4
 oCexception_matrix4Special exception class for v3
 oCquaternionQuaternion class
 oCexception_quaternionSpecial exception class for v4
 oCvec2Vectors/Points 2D
 oCexception_vec2Special exception class for v2
 oCvec3Vectors/Points 3D
 oCexception_vec3Special exception class for v3
 oCvec4Vectors/Points 4D
 oCexception_vec4Special exception class for v4
 oCexception_cpeGeneral exception class
 oCcolorContainer class for (r,g,b) color. Each component is between [0,1]
 oCexception_colorException class for color
 oCimageContainer for picture data. Data are stored as unsigned char [0,255]
 oCexception_imageSpecial exception class for image
 oCpos2Container for 2D integer positions (pixel position)
 oCexception_p2dException class for p2d
 oCz_bufferClass to manage a depth-buffer
 oCmeshContainer class for a generic mesh with normal, color, texture, ..
 oCexception_meshSpecial exception class for image
 oCmesh_ioHelper class for I/O mesh
 oCobject3dGeneric container of a shape with intersect method
 oCplaneObject3d of type (infinite) Plane (position+normal). Analytically compute intersection with a ray
 oCsphereObject3d of type Sphere (center+radius). Analytically compute intersection with a ray
 oCanti_aliasing_tableCompute weights for anti-aliasing rays
 oCintersectionContainer for intersection data (position, normal, and relative position with respect to the ray)
 oCrayStraight ray (initial position + direction) used for ray-tracing algorithm
 oCcameraStorage of a camera and screen parameters
 oClightContainer of a light
 oCmaterialMaterial associated to a given object (color+shading data)
 oCsceneContainer of object3d+material and light to define a 3D scene
 oCexception_scene3dSpecial exception class for v3
 oCshadingContainer for shading parameters (ambiant,diffuse,specular)
 \CvertexA vertex structure containing a position, normal, and a color