cpe::matrix4 Member List

This is the complete list of members for cpe::matrix4, including all inherited members.

assert_size(const size_t &k1, const size_t &k2) const cpe::matrix4private
identity()cpe::matrix4static
mcpe::matrix4private
matrix4()cpe::matrix4
matrix4(float x00, float x01, float x02, float x03, float x10, float x11, float x12, float x13, float x20, float x21, float x22, float x23, float x30, float x31, float x32, float x33)cpe::matrix4
matrix4(const matrix3 &m)cpe::matrix4
operator()(const size_t &k1, const size_t &k2) const cpe::matrix4
operator()(const size_t &k1, const size_t &k2)cpe::matrix4
operator*(float s) const cpe::matrix4
operator*(const vec4 &v) const cpe::matrix4
operator*(const vec3 &v) const cpe::matrix4
operator*(const matrix4 &m2) const cpe::matrix4
operator*=(float s)cpe::matrix4
operator+(const matrix4 &m2) const cpe::matrix4
operator+(float s) const cpe::matrix4
operator+=(const matrix4 &m)cpe::matrix4
operator+=(float s)cpe::matrix4
operator-(const matrix4 &m2) const cpe::matrix4
operator-(float s) const cpe::matrix4
operator-() const cpe::matrix4
operator-=(const matrix4 &m)cpe::matrix4
operator-=(float s)cpe::matrix4
operator/(float s) const cpe::matrix4
operator/=(float s)cpe::matrix4
pointer() const cpe::matrix4
pointer_unprotected()cpe::matrix4
product_compontentwise(const matrix4 &m) const cpe::matrix4
product_compontentwise_internal(const matrix4 &m)cpe::matrix4
projection_frustum(float left, float right, float bottom, float top, float near, float far)cpe::matrix4static
projection_look_at(const matrix4 &current_matrix, const vec3 &eye, const vec3 &center, const vec3 &up)cpe::matrix4static
projection_orthographic(float left, float right, float bottom, float top, float near, float far)cpe::matrix4static
projection_perspective(float fovy, float aspect, float z_near, float z_far)cpe::matrix4static
rotation(const vec3 &axis, float angle)cpe::matrix4static
scale(float s)cpe::matrix4static
scale(float s_x, float s_y, float s_z, float s_w)cpe::matrix4static
to_vector() const cpe::matrix4
transformation(const matrix3 &m3, const vec3 &translation)cpe::matrix4static
translate_internal(const vec3 &translation)cpe::matrix4
translated(const vec3 &translation) const cpe::matrix4
translation(const vec3 &translation)cpe::matrix4static
transposed() const cpe::matrix4
zeros()cpe::matrix4static