 cpe | Namespace for CPE classes |
  matrix2 | Matrix 2x2 |
  exception_matrix2 | Special exception class for v3 |
  matrix3 | Matrix 3x3 |
  exception_matrix3 | Special exception class for v3 |
  matrix4 | Matrix 4x4 |
  exception_matrix4 | Special exception class for v3 |
  quaternion | Quaternion class |
  exception_quaternion | Special exception class for v4 |
  vec2 | Vectors/Points 2D |
  exception_vec2 | Special exception class for v2 |
  vec3 | Vectors/Points 3D |
  exception_vec3 | Special exception class for v3 |
  vec4 | Vectors/Points 4D |
  exception_vec4 | Special exception class for v4 |
  exception_cpe | General exception class |
  color | Container class for (r,g,b) color. Each component is between [0,1] |
  exception_color | Exception class for color |
  image | Container for picture data. Data are stored as unsigned char [0,255] |
  exception_image | Special exception class for image |
  pos2 | Container for 2D integer positions (pixel position) |
  exception_p2d | Exception class for p2d |
  z_buffer | Class to manage a depth-buffer |
  mesh | Container class for a generic mesh with normal, color, texture, .. |
  exception_mesh | Special exception class for image |
  mesh_io | Helper class for I/O mesh |
  object3d | Generic container of a shape with intersect method |
  plane | Object3d of type (infinite) Plane (position+normal). Analytically compute intersection with a ray |
  sphere | Object3d of type Sphere (center+radius). Analytically compute intersection with a ray |
  anti_aliasing_table | Compute weights for anti-aliasing rays |
  intersection | Container for intersection data (position, normal, and relative position with respect to the ray) |
  ray | Straight ray (initial position + direction) used for ray-tracing algorithm |
  camera | Storage of a camera and screen parameters |
  light | Container of a light |
  material | Material associated to a given object (color+shading data) |
  scene | Container of object3d+material and light to define a 3D scene |
  exception_scene3d | Special exception class for v3 |
  shading | Container for shading parameters (ambiant,diffuse,specular) |
  vertex | A vertex structure containing a position, normal, and a color |