![]() ![]() | Container class for (r,g,b) color. Each component is between [0,1] |
![]() ![]() | General exception class |
![]() ![]() ![]() | Exception class for color |
![]() ![]() ![]() | Special exception class for image |
![]() ![]() ![]() | Special exception class for v3 |
![]() ![]() ![]() | Special exception class for v3 |
![]() ![]() ![]() | Special exception class for v3 |
![]() ![]() ![]() | Special exception class for image |
![]() ![]() ![]() | Exception class for p2d |
![]() ![]() ![]() | Special exception class for v2 |
![]() ![]() ![]() | Special exception class for v3 |
![]() ![]() ![]() | Special exception class for v4 |
![]() ![]() ![]() ![]() | Special exception class for v4 |
![]() ![]() | Container for picture data. Data are stored as unsigned char [0,255] |
![]() ![]() ![]() | Container for picture data. Data are stored as unsigned char [0,255] |
![]() ![]() | Container for vector of 2D integer coordinates |
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![]() ![]() | Matrix 2x2 |
![]() ![]() | Matrix 3x3 |
![]() ![]() | Matrix 4x4 |
![]() ![]() | Container class for a generic mesh with normal, color, texture, .. |
![]() ![]() | Helper class for I/O mesh |
![]() ![]() | Container for 2D integer positions (pixel position) |
![]() ![]() | Renderer |
![]() ![]() | A 3D scene containing a projection matrix and a light |
![]() ![]() | Container for shading parameters (ambiant,diffuse,specular) |
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![]() ![]() | Vectors/Points 2D |
![]() ![]() | Vectors/Points 3D |
![]() ![]() | Vectors/Points 4D |
![]() ![]() ![]() | Quaternion class |
![]() ![]() | A vertex structure containing a position, normal, and a color |
![]() ![]() | Class to manage a depth-buffer |