Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 cpe | Namespace for CPE classes |
  matrix2 | Matrix 2x2 |
  exception_matrix2 | Special exception class for v3 |
  matrix3 | Matrix 3x3 |
  exception_matrix3 | Special exception class for v3 |
  matrix4 | Matrix 4x4 |
  exception_matrix4 | Special exception class for v3 |
  quaternion | Quaternion class |
  exception_quaternion | Special exception class for v4 |
  vec2 | Vectors/Points 2D |
  exception_vec2 | Special exception class for v2 |
  vec3 | Vectors/Points 3D |
  exception_vec3 | Special exception class for v3 |
  vec4 | Vectors/Points 4D |
  exception_vec4 | Special exception class for v4 |
  exception_cpe | General exception class |
  color | Container class for (r,g,b) color. Each component is between [0,1] |
  exception_color | Exception class for color |
  image | Container for picture data. Data are stored as unsigned char [0,255] |
  exception_image | Special exception class for image |
  image_zbuffer | Container for picture data. Data are stored as unsigned char [0,255] |
  line_discrete | Container for vector of 2D integer coordinates |
  pos2 | Container for 2D integer positions (pixel position) |
  exception_p2d | Exception class for p2d |
  line_pointer | |
  triangle_scanline | |
  z_buffer | Class to manage a depth-buffer |
  mesh | Container class for a generic mesh with normal, color, texture, .. |
  exception_mesh | Special exception class for image |
  mesh_io | Helper class for I/O mesh |
  render_engine | Renderer |
  scene | A 3D scene containing a projection matrix and a light |
  shading | Container for shading parameters (ambiant,diffuse,specular) |
  vertex | A vertex structure containing a position, normal, and a color |