project(const v3 &x) | cpe::render_engine | [static] |
render_mesh(const mesh &m, const shading_parameters &shading_param, const light_parameters &light, image_drawable_zbuffer *im) | cpe::render_engine | [static] |
render_triangle(const triangle_shaded &tri, const shading_parameters &shading_param, const light_parameters &light, image_drawable_zbuffer *im) | cpe::render_engine | [static] |