draw(const mesh &m, const std::vector< double > &normal) | cpe::opengl_drawer | [static] |
draw(const mesh &m) | cpe::opengl_drawer | [static] |
draw_edges(const mesh &m) | cpe::opengl_drawer | [private, static] |
draw_normals(const mesh &m, const std::vector< double > &normal, const double &L_scaling=1.0) | cpe::opengl_drawer | [static] |
draw_per_polygon_normal(const mesh &m, const std::vector< double > &normal) | cpe::opengl_drawer | [private, static] |
draw_per_vertex_normal(const mesh &m, const std::vector< double > &normal) | cpe::opengl_drawer | [private, static] |
generate_texture(const unsigned int &id_texture, const std::string &filename) | cpe::opengl_drawer | [static] |