Imagine Internships

(2011-2012)


Sketch-based modeling of animated characters.

picture master

Advisors

Marie-Paule Cani, IMAGINE team, LJK-INRIA, Grenoble
Alla Sheffer, UBC Vancouver

Contact: marie-paule.cani@inrialpes.fr

Context and objectives

When creating an animation film, artists currently have to choose between either 3D modeling and animation of their characters - a tedious process, which also limits the range of possible motions and deformations - or the direct sketching of their animation in 2D, on a series of animation layers. While offering more freedom to the artists, this traditional technique did not change much with the digital age: the quality of shapes and motion still entierly rely on the artists knowledge and skills, and its use if difficult for beginners.
The goal of this project is to explore how knowledge on the 3D structure of a character (such as the fact that its skeleton is symetric with respect to a spine curve), could ease the modeling and animation of 2D cartoon characters. For instance, it could provide automatic construction lines to help re-drawing the character in a different posture or from a different viewpoint. It could also be used to improve in-betweening between key-frames.

Work to be done

The main idea is to inspire from sketch-based modelling [1] and from 3D skinning techniques [2] to deform the cartoon drawing as if it was skinning a 3D skeleton. More precisely, the main issues to be solved are:

Validation will be done by comparing the results with those of purely 2D deformation and texturing techniques, such as [3,4].

References

[1] Matisse: Painting 2D regions for Modeling Free-Form Shapes. Bernhardt Adrien, Pihuit Adeline, Cani Marie-Paule, Barthe Loic. In Alvarado C. et Cani M.-P. editors, /EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling, SBIM 2008/. Annecy, France, juin 2008. p.57-64 2008.

[2] Exact volume preserving skinning with shape control. Rohmer Damien, Hahmann Stefanie, Cani Marie-Paule. In Symposium on Computer Animation, SCA '09: "Moving Research"/. Eurographics/ACM SIGGRAPH, New Orleans, Etats-Unis, aout 2009. pages 83-92. ACM, 2009.

[3] As-Killing-As-Possible Vector Fields for Planar Deformation. Justin Solomon, Mirela Ben-Chen, Adrian Butscher, and Leonidas Guibas. Computer Graphics Forum, 30(5), 2011.

[4] TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations. Daniel Sykora, Mirela Ben-Chen, Martin Cadik, Brian Whited and Maryann Simmons, Proceedings of the International Symposium on Non-Photorealistic Animation and Rendering, (Best Paper Award), 2011.